In this article, we’ll show you how to create a customized world in Minecraft, and then we’ll discuss what each of the settings does.
How to Create a Customized Minecraft World
Customized worlds are a popular way to change the look of your game world. With Old Customized, you can replace the default terrain with your own features. ..
Mojang introduced Old Customized maps in version 1.8. The option to create Old Customized maps existed until snapshot 18w05a of version 1.16. Afterward, it was replaced with creating customized maps by altering the code of relevant .JSON files. ..
- Open the launcher and click on “Options.”
- Click on the “Version” tab and select “18w05a.”
- Click on the “Old Maps” button and select your world.
- Click on the “Create New Map” button and name it whatever you want.
- Select the snapshot you want to use as your base map (in this case, 18w05a). To create an Old Customized map, you first need to revert to a snapshot from 18w05a. To do this on the Minecraft Windows 10 Edition:
- Open the Start menu and click on “Minecraft.”
- Click on the “Options” button in the bottom left corner of the window that opens up, then click on “Version.” 3. In the window that pops up, select “18w05a” from the drop-down list next to “Version:.” 4. In the bottom right corner of this new window, click on “Old Maps.” 5. Select your world from the list of worlds that appears, then click on “Create New Map” in order to create a new customized map with that world as its base map (you can name it whatever you like). 6. Finally, make sure that you select your desired snapshot from within Old Maps in order to use it as your base map for creating a customized map (in this case, we’ll use 18w05a). ..
To create a customized world in Minecraft Version 18w05a, all you need to do is follow these simple steps. ..
Customized World Settings
There are four settings pages in the app, each with its own function. We’ll describe what each setting does below. ..
Page 1: Basic Settings
The first customization option is the terrain. There are three types of terrain: flat, mountainous, and oceanic. Flat terrain is the default and it forms the ground on which your structures will stand. The next customization option is the size of your structure. There are three sizes: small, medium, and large. Small structures can be built on a small amount of land, medium structures can be built on a medium amount of land, and large structures can be built on a large amount of land. The last customization option is the color of your structure. There are six colors: green, blue, yellow, red, orange, and black. The colors represent different climates in which your game will take place.
Sea level: Changes the surface level (in blocks) of all rivers and oceans. The default value is 63, and it can be set between 1-255. The higher the number, the less land will be above water and vice versa. Caves: Affects whether caves generate. The default option is “Yes.” Setting this to “No” will cause caves not to form. Strongholds: Affects whether strongholds generate. Usually, there are 128 strongholds, each with an End portal. If this is set to “No,” strongholds will not generate, and there will be no portals. Villages: Affects whether villages generate or not. Villages are required for villagers, so setting this to “No” will mean that villagers are only acquirable by curing zombie villagers (so mobs need to be able to spawn).
Mineshafts: No Temples: No Ocean Monuments: No Ravines: No Dungeons: Yes Dungeon Count: 7
Water Lake Rarity: Affects the likelihood of water lakes appearing. The default value is 4, and the parameters can be set between 1 and 100. The lower the value, the more likely water lakes will be upon map creation and vice versa. Lava Lakes: Affects whether surface-level lava lakes form. It does not affect lava spawning in caves. Lava Ocean: When this is set to “Yes,” all oceans and rivers in the world will be filled with lava rather than water. Biome: Under this setting, you’re able to list all of the biomes you want to be present in your Minecraft world. The default setting is “All.” The biomes you can choose from include all those available in the Overworld except desert M (sunflower plains). The End and the Nether are also unavailable.
The Large Biomes setting can be used to create larger biomes with more spawn points and rivers.
Page 2: Ore Settings
There are eleven sections on page 2, each corresponding to a different type of ore. The distribution of emeralds and ores in the Nether cannot be changed. ..
Spawn Size: The maximum number of ores that can spawn in an ore vein from 1-50. Spawn Tries: The number of times the world generator will try to spawn an ore vein in each chunk. If it tries to place it in an invalid location, the vein won’t spawn. Min Height: From 0-255, the minimum height where the ore can spawn. Max Height: From 0-255, the maximum height where the ore can spawn.
Page 3 and 4: Advanced Settings (Sliders or Text Settings)
The first two pages of this article show the same settings, but on pages 3 and 4 there are 16 different customization settings related to the world’s landscape. This makes it easy to change how the landscape looks, as well as how the rules for creating mountains and valleys are applied.
The main noise scale is a parameter that determines how smooth the mountains are in the Z direction. The higher the noise scale, the more smoother the mountains will be in the Z direction.
The Depth Noise Scale X creates more abrupt variation along the X-axis, which can create a more immersive experience. ..
Depth Noise Scale Z: Parameters from 1-2000, default 200. Creates more abrupt variation along the Z-axis. Depth Noise Exponent: Parameters from 0.01-20, default 0.5. A higher value means more floating plateaus, and a lower value means more hilly floating islands. Depth Base Size: Parameters from 1-25, default 8.5. Decides the base height of the ground, and each point corresponds to 8 blocks. Bedrock is still generated below the base level. Coordinate Scale: Parameters from 1-6000, default 684.412. This setting stretches the mountains in the landscape. Below default means wider mountains, while above default makes narrower, steeper mountains. Height Scale: Parameters from 1-6000, default 684.412. This setting stretches the world vertically. Higher values mean taller, steeper flat areas, and lower values round out the top of mountains. Height Stretch: Parameters from 0.01-50, default 12. Below default values stretch everything upward, while higher values make a flat world
The Upper Limit Scale and Lower Limit Scale determine how solid the terrain is. The Biome Depth Weight determines how high the terrain is, while the Biome Depth Offset determines how far below the surface it is. The Biome Scale Weight and Biome Scale Offset determine how much each biome affects the other biomes. ..
If you’re experiencing crashes or lag while playing Minecraft, there are a few things you can do to try and fix the issue. First, make sure your computer has enough RAM. Second, try disabling some of the game’s settings to see if that helps. Finally, try our quick fixes to stop Minecraft from crashing. ..
Infinite Customization Potential
Minecraft is a game that is known for its endless replayability, mods, and creative potential. The customized world seed settings take this potential to a whole other level. Want to create a superflat world 200 blocks high with massive ore veins and floating islands? Go for it.